My 3D Work

My CGI Work

My name is Michael Hurdle. I’ve created this page to showcase most of my work done in CGI or better known as 3D. I use Autodesk Maya. I’ve dabbled in many 3D applications in the past, but Maya had always seen to be the one I gravitate to the most. I’ve used Maya off and on for years! but I’ve always procrastinated for most of these years. Now, I want to focus on using Maya as my main application for 3D animation and CGI. Please check out my work below as I progress in this powerful program.

Video Information

In This Maya tutorial, I talk about how I make the transition from old world scale to real world scale. This show was recorded for Brooklyn Free Speech TV and was uploaded to my website.

Technical Breakdown

Brooklyn Free Speech Channel (Time Warner/Cablevision/RCN/Verizon FiOS): 34 / 67 / 82 / 42

Thank you all for your ongoing support in making The Michael Hurdle Production Studio grow and become successful.

 

UV Texturing Mapping In Maya

Video Information

This video tutorial was shot for Brooklyn Free Speech TV. If anyone knows me, I’m a video gamer at heart. In this video I show my audience how I constructed this arcade cabinet using autodesk Maya.

Technical Breakdown

Day of week/Time: Saturday 10:30am
Brooklyn Free Speech Channel (Time Warner/Cablevision/RCN/Verizon FiOS): 34 / 67 / 82 / 42

 

Turntable City

Video Information

This is a small animated intro that I call turntable city, that I’ve constructed for good, and long time friend of mine for his TV and YouTube show.

Technical Breakdown

Autodesk Maya was used to create the objects and to add textures. Mental Ray was used  to render the scene as a sequence of images. Adobe Premiere was used to import the sequence of images and to add sound effects. Kludge City was used to construct the buildings coming out of the turntable. This Project took thirteen (13) hours from modeling, to texturing, to animation, to final render. 

 

3D Animted Intro (NGO)

Video Information

This is a small animated intro that I put together for a friend of mine. He wanted something under one minute to use as an intro to his video game show.

Technical Breakdown

Autodesk Maya was used to create the objects and to add textures.
Mental Ray was used  to render the scene as a sequence of images.
Adobe Premiere was used to import the sequence of images and to add sound effects and camera shake.